One of the things I've encountered a lot in the short period since I've announced Eon Quest™, are people who say they are thinking about (or have considered) creating their own toy/action figure line. Obviously, it's an impulse I understand all too well. It was really through my friendship with (and admiration for) other indie toy makers that I actually thought creating a toy line of my own was remotely feasible. Before, it seemed like too monumental of a task to take on. And, while it does take a lot of time, effort (and yes, money) it definitely is not impossible.
So, I thought it might be interesting to take a look at the process of bringing one of the figures to life from the very first sketch to the factory prototypes you've seen in the pictures on the site and the upcoming Kickstarter. I chose the figure that's already become a quick favorite with people - the cyborg space pirate Captain Wolfmoon™.
Sketchy-ness
Above is the very first (and very rough) sketch of Captain Wolfmoon. I wasn't really trying to make anything too pretty, here. The main idea was just to get my thoughts down. You'll see very early on I was thinking about parts-sharing in the line. Wolfmoon came out of a couple of things. My mom has always loved wolves, and she passed that down to me. So he's something of a nod to her. He's also a bit of a nod to "The Captain" - a cyborg pirate captain from Doctor Who. I became a fan of Doctor Who when I was eight, so you'll see a few influences from there pop up from time to time.
You Turn Me Right Round
From the initial sketches for the characters, I knew I needed much more refined turnarounds so that I could send the concepts off to some factories for early quotes and also to my chosen sculptor, the very talented Simon Grell, who I found through my friend Mark and his excellent
Mystic Warriors of the Ring line. The turnarounds were designed to show the proportions of the line (which were meant to be very similar to the vintage 5.5'' figures) and also the details of the figures. The basic body was sculpted first, so the first set of turnarounds focused on the body, including the belt, boots and bracers that would be shared throughout the line.
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| Basic Body Turnaround |
Body Basics
Right from the start, the resulting body looked great. I really like Simon's sculpting style, which was both detailed but also very clean. The bulk of my notes (pun intended) was really just about beefing up the figure so it felt more like the vintage lines, while at the same time maintaining a more modern style.
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| Notes on the first body sculpt |
The resulting sculpt (shown on the left, below) was much closer. This is where it paid to have a second pair of eyes on things, and I have to give a shout out to Jeremy Sung of
Spy Monkey Creations for being that second pair of eyes early on in the life of the project. It became clear that, to feel a bit more vintage, some of the proportions needed to change more, so I made a quick Photoshop manipulation to send back to the sculptor, on the right.
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| Left - original sculpt, Right- Photoshop manipulation to show desired proportions. |
The resulting sculpt felt just right, and a 3D print-out was made just to double-check the "feel" of the figure in-hand.
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| First 3D print of the basic Eon Quest body. |
Wolfmoon Rising
With the basic body figured out, it was time to turn my attention towards Captain Wolfmoon specifically. The first step was taking the basic turnaround I had created and turning it into a model sheet for Simon to use while sculpting. This included some more close-up of certain areas for detail, as well as some inspiration shots.
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| Captain Wolfmoon Model Sheet |
Using this as a guide, the sculptor started roughing out the forms of Wolfmoon. My feedback here was minimal, and mostly about the size of his hook (which I didn't want to be too big and "anime") and the fullness of his face.
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| Captain Wolfmoon Rough Sculpt. |
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| Rough Sculpt Notes |
It was at this stage that I realized two things. 1.) There had to be some way to get Wolfmoon into his belt/tunic combo. So, I made a clasp on the side of his belt. This will actually change for the final figure as I found a better solution, but at this stage it was just important to have a way for it to actually go on and come off! 2.) I had recently started collecting the old LJN Advanced Dungeons & Dragons line, and I liked how they incorporated holsters for the figure's swords into their belts. Their implementation was a bit strange, consisting of large hooks that let the swords flop out pretty easily. So I went with something more akin to the loops on Trap-Jaw's belt in the vintage Masters of the Universe line. The resulting sculpt was perfect. Captain Wolfmoon really came to life.
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| Sketch for additions of loop and closure. |
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| Final Wolfmoon 3D. |
At this point, it was time to make a 3D print-out of the full Wolfmoon figure, just to make sure everything would work as planned. Getting Wolfmoon into his tunic was kind of a pain, as the plastic from Shapeways is a LITTLE flexible, but not much! And the fit of the tunic is purposefully made to be tight on the body.
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| Wolfmoon 3D print out. |
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| Comparison to vintage figure. |
At this point, very pleased with the print out, it was a matter of delivering the files to the factory so the prototypes could be made. However, the factory prototypes were meant to be "looks like, works like" models, which meant one final thing had to be prepared—a color key for the figure. You'll often see manufacturers give a factory a paint master, where a 3D cast is painted up in the correct colors. I experimented with just digitally painting the 3D sculpt here and sending Pantone codes in the hope of saving a bit of time and money in the process. I'm not sure if it'd work for everyone, but I was really pleased with the results.
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| Color breakdown for figure. |
Thus, the first factory prototypes were created for the line, which is what was photographed for the web site and the Kickstarter! The factory added in the final means of articulation as well. I was really all around pleased with Wolfmoon. The metallic gold paint really pops well, and a subtle airbrush on his skin helps it look more fur-like in comparison to the colors elsewhere and on other figures.
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| Final factory produced hand-made prototype. |
I hope you've found this little look behind the scenes interesting! The Kickstarter for Eon Quest is launching October 15. I hope you'll help me in making Captain Wolfmoon (and the other four figures in Series 1) a reality.